The second in a series of battles between Game Store Tony and yours truly covering the same historical ground (The I corps sector at Waterloo) using three different recent games, in this case Commands & Colors: Napoleonics.
Once again I took the part of the French and again my pregame plan was to make my main effort on the right, avoiding Hougoumont. In C&C:N, of course, you can have all the plans in the world, but if you don't have the cards you can't pull it off. As it happened, though, I DID get the cards.
After some back and forth bombardment that went all the French way (the exposed Dutch unit was eliminated despite pulling back to the ridge and the Britsh guns were reduced to one block and forced to retreat behind the ridge for safety) I started my move on the right with the right flank units stiffened by the Young Guard. Tony was no Wellington was was clearly unwilling to wait patiently for the French and the two side clashed in front of the ridge. Meanwhile another Dutch brigade made a foray around Hougoumont as well, although that came to a bad end from close-range French cannon fire.
Just played this scenario again today as the French.
ReplyDeleteUsed the grande manoeuvre card to position all artillery in the center. Used a fire and hold and a bombard card to make the thin red line even thiner... and pushed behind the ridge his artillery. Took out 4 units or so by advancing a few troops to finish the job and move back.
eventually, my hand contained almost nothing but left flank attacks so I was able to push and push and shoot and charge his troops. 3 more dead units and captured the farm.
The French player cannot but win if he is patient enough. I think Napoleon did not have the time... :-)