For some reason 2010 turned out to give us a bumper crop of Napoleonic battle games, with Worthington Games' Napoleon's War, followed by Battles of Napoleon from Fantasy Flight and capped off with the eagerly anticipated Commands & Colors: Napoleonics.
All three games were recieved well in the hobby, and each is different enough that a real buff could be excused owning all three, but I have to say that I think the real winner in the bunch is C&C: Napoleonics. I'll go into more detail in a compative review I'm working on, but the bottom line is that C&C: N is simply a lot of fun to play. The Borg game engine has proven remarkably adaptable. All have proven to be very popular in both sales and generally. On Board Game Geek they rank (among wargames) at No. 5 (C&C: Ancients) No. 34 (Battlelore) No. 36 (Memoir '44) and No. 70 (Battle Cry). I expect CCN to join them all in the top 100 as soon as it gets enough votes, but the intitial ratings are very high and if they hold up it may very well end up above CCA. An expansion is already on the way.
The Worthington Game series that includes Napoleon's War has also proven popular among wargamers, although not a real cross-over success like Borg's designs. Still, it's also an entertaining play. This, too, already has a couple of expansions in print.
The real question mark among the three is Battles of Napoleon. I think it's a very interesting game system and highly rated, but it seems a little too involved for some tastes and I wonder if its sales will support any expansions. While it's not the only history-based wargame in the Fantasy Flight line (which also includes Tide of Iron and Wings of War), I'm not sure that it's a comfortable fit for FFG's usual market. Will it survive?
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Showing posts with label Battes of Napoleon. Show all posts
Showing posts with label Battes of Napoleon. Show all posts
Saturday, December 18, 2010
Tuesday, July 13, 2010
OK, I'm officially impressed with Battles of Napoleon

The physical size of the box is imposing as it hogs shelf space with suitable Napoleonic narcissism.
Yeah, it's a hundred dollar game, but when you open the box you definitely feel like you got a at least a hundred dollars worth of game.
It's probably just as well that Worthington Games beat this one out of the gate. While not bad by wargame standards, WG's Napoleon's War can't hold a candle to Fantasy Flight's Battles of Napoleon. To be fair, they're definitely aimed at a different level of play.
Worthington's game is a light wargame that allows you to refight the entire battle of Waterloo or Ligny in an hour or so. It's a broad brush treatment.
The Battles of Napoleon moves down into the weeds a bit, to create a Napoleonic wargame that's akin to FFG's earlier Tide of Iron in complexity and intricacy, although it's not the same game system at all. Still, Battles of Napoleon focuses the telescope a bit, so the player is cast in the role of Napoleonic corps or division commander, rather than the entire army. For example, there are three scenarios in Battles of Napoleon depicting different episodes from the Battle of Waterloo, whereas the entire battle of Waterloo is a single scenario in Napoleon's War. Similarly, the single Quatre Bras scenario of NW becomes two scenarios in Battles of Napoleon.
As far as the physical presentation goes, all I can say is Oh. My. God.
Inside the huge box are 200 figures, stands for all of them, a large counter sheet of double thickness game markers and terrain hex tiles, two player aid folders, a rule book, a scenario books with 10 scenarios, two decks of glorious full-color cards for leaders, units and actions, four double-sided battlefield maps and an insert to hold it all.
Yeah, it's a hundred dollar game, but when you open the box you definitely feel like you got a at least a hundred dollars worth of game.
It's probably just as well that Worthington Games beat this one out of the gate. While not bad by wargame standards, WG's Napoleon's War can't hold a candle to Fantasy Flight's Battles of Napoleon. To be fair, they're definitely aimed at a different level of play.
Worthington's game is a light wargame that allows you to refight the entire battle of Waterloo or Ligny in an hour or so. It's a broad brush treatment.
The Battles of Napoleon moves down into the weeds a bit, to create a Napoleonic wargame that's akin to FFG's earlier Tide of Iron in complexity and intricacy, although it's not the same game system at all. Still, Battles of Napoleon focuses the telescope a bit, so the player is cast in the role of Napoleonic corps or division commander, rather than the entire army. For example, there are three scenarios in Battles of Napoleon depicting different episodes from the Battle of Waterloo, whereas the entire battle of Waterloo is a single scenario in Napoleon's War. Similarly, the single Quatre Bras scenario of NW becomes two scenarios in Battles of Napoleon.
As far as the physical presentation goes, all I can say is Oh. My. God.
Inside the huge box are 200 figures, stands for all of them, a large counter sheet of double thickness game markers and terrain hex tiles, two player aid folders, a rule book, a scenario books with 10 scenarios, two decks of glorious full-color cards for leaders, units and actions, four double-sided battlefield maps and an insert to hold it all.
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