Showing posts with label Afghanistan. Show all posts
Showing posts with label Afghanistan. Show all posts

Tuesday, February 16, 2010

So where is this generation's "Grunt?"


Back in 1971, while combat operations still raged in Vietnam, Strategy & tactics magazine published a groundbreaking design called Grunt. This game included a number of firsts. It was the first commercial squad-level wargame. It was S&T's first game with die-cut counters. It was one of the very first simulation games published about a conflict during that conflict.

Interestingly enough, there seems to be little interest in designing such a game dealing with today's conflicts. I can understand a certain reluctance to try designing a game dealing with the strategy or politics of the wars in Afghanistan or Iraq -- everybody seems to be having a hard time wrapping their minds around what forces are really at work.

But at the tactical level it's not so complicated. One would think there's be some interest in depicting a G.I.-level view of the fighting, but there's little there and nothing yet in any of the wargame magazines, so far as I know. Why not? Is it the controversial subject? Hard to see that it cold be, after all, Vietnam was surely even more controversial when Grunt was published.