Showing posts with label Battle Line. Show all posts
Showing posts with label Battle Line. Show all posts

Tuesday, November 17, 2009

So what is a wargame, anyway? War(card)games muddy the waters



Every few weeks there's a vigorous -- and sometimes vehement -- debate on Boardgame Geek about the proper definition of a "wargame." Or perhaps more on point, which games should be considered wargames and which ones should not.

There are lax definitions that would include almost anything that has a warlike theme and strict definitions that would exclude anything that doesn't include a rick of the player getting shell shock.

Most definitions are someplace in the middle, of course, but there;s still a wide range of legitimate difference of opinion over how "realistic" or "authentic" a game needs to be in order to be called a wargame. Most of the time the debate revolves around where to draw the line on a continuum of maneuver-oriented games that range from very simple military-themed games such as Stratego or Risk to highly detailed simulations such as Harpoon4 or Advanced Squad Leader. The line seems to be resting somewhere in the vicinity of Memoir '44 or Axis & Allies, which strike some people as too much game to be considered wargames and by others to be too much war not to be considered wargames.

Muddying the waters considerably are wargame-like card games such as Up Front or the Down In Flames series.

On the one hand they're clearly games geared to appeal to wargamers, with considerable detail, numerous intricate rules that reflect real-life considerations, manufactured by wargame publishers and marketed to wargamers. If wargames are "whatever wargamers play" then they certainly qualify as wargames.

On the other hand, as card games (and not card-drive wargames, which still revolve maneuvering on a board) they are necessarily highly abstract. The problems of hand management, deck management and the interactions between cards, players and rules are entertaining, but don't bear much resemblance to the actual activities and decisions of submarine commanders (Attack Sub), sergeants (Up Front), pilots (Down in Flames), generals (Lightning: D-Day) or admirals (Lightning" Midway). They are not simulations.

My inclination is to consider most of them as wargames, but I'll admit that I'm not sure I could come up with a hard and fast rule that would categorise them. I've posted a Geeklist on Boardgame Geek to solicit some opinions on the matter.



Sunday, July 26, 2009

WBC plans

I'm planning to be at the WBC for about three days, Thursday, Friday and Saturday, in case anyone wants to get together for some FTF gaming. I'm not going too heavy on tournaments this year. I think I'm just going to play in the Memoir '44, Battle Line, Lost Cities and maybe Nuclear War tournaments. As none of those are lengthy games and I have no reason to think I'll see much success in any of them I should have plenty of time for FTF gaming.

I'll be bringing along Martin Wallace's Waterloo, Friedrich, Bonaparte at Marengo, Napoleon's Triumph and Axis & Allies War at Sea, but as always I'm willing to play almost anything.

Wednesday, April 1, 2009

Battle Line, why the hate?



One thing I don't get is why there's negativity about Battle Line from fans of Schotten Totten. They're basically the same game, The biggets difference is the Tactics Cards, which have now been added to S-T I understand.




Bizarre.


Sunday, June 15, 2008

Battle Line theme-enhanced

I know that Reiner Knizia's games are just clever abstract's not simulations, but I do think that a good theme helps the game.

Battle Line is just a card game about building sets of cards, not all that different from Lost Cities, but the ancient battles themes works really well, making the game more approachable for the literal-minded such as myself.

That it's not a simulation is proved by the fact that the most powerful card is the "chariot," which was well past its prime as a weapon system by Alexander the Great's era.

But arranging formations of historically named cards and leaders does make it a little more real, a little easier to remember.

I know euro gamers aren't as theme-dependent as wargamers, but I think games like Battle Line demonstrate it's not unimportant, after all.