Showing posts with label Bosworth. Show all posts
Showing posts with label Bosworth. Show all posts

Sunday, April 29, 2012

Bosworth piece values

Bosworth is touted as "The Game You Already Know How to Play" because the pieces sin the game use the well-known moves of chess -- sort of.

I say sort of, because the pawns actually move a little different than their chess counterparts and Bosworth also doesn't have any of the special moves -- en passant and castling -- of chess.

I think Bosworth could have just as easily been called "knife fight chess" because that's how it really strikes me. The main battlefield is just a  four-by-four square -- a quarter of a chess board -- with an additional four-square "field camp" for each player for most of the game. Into this tiny battle field will foray up to 32 (in a 2-player games), 48 (3-player) or 64 (4-player) chess pieces!

It's a cvery close-range and chaotic fight that will leave players weighing captures and their relative values nearly every turn. But evaluating those captures by the tried-and-true valuations of regular chess is a mistake. The real values of the pieces in Bosworth are different.

In standard chess a pawn is usually valued as a "1." Knights and bishops are "3," with some authors giving the Bishop a slight edge. Rooks are usually valued at "5" while the queen is considered to be worth 9 pawns. The king, naturally, has an infinite value in regular chess because checkmate ends the game.

Pawn
A pawn in Bosworth is actually more powerful than a pawn in regular chess.  While like a normal chess pawn a Bosworth pawn can only move forward, in Bosworth forward is defined as towards an enemy field camp, which means the pawn can move sideways in the three and four-player games. And with a three or four players a Bosworth pawn can capture in any of the four diagonal directions so long as it doesn't end in its own field camp. The Bosworth pawn can even capture on its very first move in 4-player game. The relative mobility of the pawn is also greater in Bosworth because the board is so small. In regular chess a pawn 's normal move can only cover one-eighth of the board. In Bosworth it covers a fourth of the board. Bosworth pawns do give up the ability to be promoted, however.  So we can still rate a Bosworth pawn as being worth "1" for comparative purposes, keeping in mind that it's a a little better than a standard chess pawn if there are three or more players.
Knight

The Bosworth knight retains its value of a "3," largely because of its ability to jump, which has a heightened value on such a congested board. The knight's mobility is constricted compared to regular chess because it's almost always close to an edge. Only from the center four squares can the knight enjoy the full 8 potential landing squares that it enjoys from 16 squares in regular chess. Still, the jump makes up for that and a Bosworth knight is still worth three pawns so long as the board is crowded. In a 2-player game, however, I'd rate a knight as worth just 2 pawns. The jump move is more constricted by the board edges, the board is less crowded and the knight's moves more predictable.

Bishop
The Bosworth bishop is worth just 2 pawns. The small board reduces the value of sweeping mobility  that bishops,rooks and queens have in regular chess. In many squares the bishop has no advantage over a pawn as far as captures. The longest-range strike by a  bishop is just four squares -- and that's only possible to and from the end squares in the field camps.The maximum strike distance from a center square is just two squares.

Rook
A Bosworth rook is likewise not quite a s valuable as a regular rook and should be considered being wortj four pawns. The configuration of the board makes files more useful than diagonal moves. A rook can move up to five squares to make an attack and threatens an opposing field camp from its own field camp.

Queen
The Bosworth queen, on the other hand, is probably still worth 9 pawns and should always be saved for deployment near the end of the game when the battlefield has been cleared and she can use her mobility to the fullest. While the smaller board does constrict her mobility, the flexibility inherent in the queen move makes up for that in the end game.

King
A Bosworth king's value depends on how many kings are left. If he's the last king, then like a chess king his value is that of "game," but in a 3- or 4-player game a king's value has to be assessed against the board situation. Taking an opposing king doesn't just move a player closer to victory. It also instantly changes the geography of the board  as pieces are removed and field camp squares filled and adds a queen to the captor's hand as well.






The overall effect is that pawns in Bosworth play a much more aggressive role than they do in standard chess. They  essentially start at "mid-board" in standard chess terms. Pieces, other than the queen, are relatively less valuable than they are in standard chess, especially in the 3-player and 4-player set-ups. More important than the mere value of the chessmen is the timing and placement of them.

Monday, January 2, 2012

Off to a gamey start




Here's starting the new year off right -- the girls and I sit down for a game of Bosworth.

Saturday, June 27, 2009

Bosworth -- Intense fun


There's a lot of satisfaction to be found in playing a game that rewards long-term plans, clever combinations and deep strategy.

But sometimes you can have a lot of fun with a game that's none of those things -- like Bosworth.

Billed as the game "you already know how to play," Bosworth essentially throws chess armies onto a quarter-sized chess board for a close range knife fight of a game. each player starts with four pawns, which have slightly expanded movement over their true chess namesakes, and has another dozen pieces (the rest of a standard chess army) in reserve to be entered into play in the player's camp, a special four-square area on each board edge. These camps are playable spaces during the first part of the game, but when a player no longer has pieces available to enter in the camp the empty camp spaces become impassible.

I have the original, 1998 card-version, which uses John Kovalic illustrations, but the game can be played with standard chess pieces and there are variant themes shown on Boardgame Geek as well.

In the card-based version I have the player doesn't have complete control over which cards are available. Instead the player has a "hand" of four cards to enter on the camp as spaces become available and draws from the reserve pile to refill the hand to four each turn.

This week we got to play a four-player game for the first time, which is definitely the best way to play. While the game can be played 2-player or 3-player, the 4-player configuration is best. The 2-player game is a little too chess-like and in the 3-player version the middle player starts with a rather disadvantaged position, but with four players the game really comes into its own. Long-range planning is tough with three other people moving in-between every move opportunity you have.

So instead you have to play very opportunistically. It's a fast-moving game, so we used it to cap off a day of wargaming. It ended up being close, but Mike P. came out on top in game with yours truly, Dave and the Little General Who Will Soon Be 10.

Tuesday, April 21, 2009

Axis & Allies: D-Day quick session report



Had an enjoyable game with Mike Powell and grandson Justin. The senior Powell was Bradley while the 11 y.o. was Monty. I played the Axis and went down to decisive defeat with the game called on Turn 6 with St. Lo apparently quite doomed.


Key seemed to be exceptional shooting by Monty's navy which blasted the pillboxes and the bombers, which meant Allied beach losses were quite mild. The darn fighters chewed me up too.
This was preceded by a series of drubbings at the hands of the Powells in Bosworth, with two wins by Granddad Powell and one by the young fella.


Monday, June 9, 2008

Bosworth has been out 10 years already

I picked up Bosworth just last year, but I've seen it around for a while.

I finally decided to pick it up after reading a few remarks about it on BoardGame Geek.

I'm a fairly indifferent chess player, being unwilling to spend the time and effort required to get good at it, although I like the game and play it fairly often on a purely casual basis. Being a casual chess player, I'm attracted to chess variants. Real chess players generally seem devoted to playing the game as it is, not messing with it.

I figure my best chance of beating a real chess player would be while playing some variant that disrupts his/her advantage.

Bosworth is an especially disruptive chess variant. While the pieces generally move just like chess pieces (the main difference being pawns, which gain a small, but significant improvement in mobility) the constricted 4x4 square battlefield and semi-random deployment of pieces make it seem a bloody as the first day of the Somme and nearly as chaotic.

Consider that, in a 4-player game, as many as 64 pieces are going to be introduced to that 4x4 battlefield (plus 16 more spaces of "camp" that eventually disappear). Further considering that the board situation will change three times between each player's move and you have a game that's opportunistic to the extreme. So the entire character of the game is different from chess, which rewards careful planning, combinations and the ability to "see" several moves in advance. In Bosworth none of these factors are important. Planning is almost impossible. Combinations are rare and unstable. And, especially in 3- and 4-player games, it's really not possible to "see" past your next move -- and maybe not even that.

It's fun, wild and woolly, but not much like chess!