I'm planning to be at the WBC for about three days, Thursday, Friday and Saturday, in case anyone wants to get together for some FTF gaming. I'm not going too heavy on tournaments this year. I think I'm just going to play in the Memoir '44, Battle Line, Lost Cities and maybe Nuclear War tournaments. As none of those are lengthy games and I have no reason to think I'll see much success in any of them I should have plenty of time for FTF gaming.
I'll be bringing along Martin Wallace's Waterloo, Friedrich, Bonaparte at Marengo, Napoleon's Triumph and Axis & Allies War at Sea, but as always I'm willing to play almost anything.
Commentary, reviews and news about games played by adults looking for a challenge.
Showing posts with label Friedrich. Show all posts
Showing posts with label Friedrich. Show all posts
Sunday, July 26, 2009
Friday, August 22, 2008
Friedrich -- Review and comment
Friedrich is a historical wargame.
Friedrich is a historically themed euro game.
Can both statements be true?
Histogames' Friedrich, designed by Richard Sivel is clearly a wargame. Markers representing generals, armies and supply trains march back and forth across a map of eighteenth century central Europe fighting battles, conquering territory and enduring historical events.
Friedrich is clearly a themed euro game. The heart of the game system is a clever combat system using decks of standard playing cards (minus Aces) keyed to locations on the map. This system provides a unique and interesting way to resolve conflicts between the players with a lot of strategy -- but it bears no discernible relationship to actual battle tactics or conditions.
A note on the cards: While bearing Friedrich-specific artwork, the cards are basically a standard deck, less the aces.
Freidrich is a really different game design and one that's hard to pigeonhole. While it includes a handful of elements that have been seen before such as point-to-point movement and random event cards, it bears little resemblance to wargames designed over the last 50 years in the Charles Roberts tradition. There are no zones of control, hexes, squares, CRTs, blocks or even dice.
Like many euros it seems to be designed around an interesting game mechanic, in this case an elegant card-based combat system keyed to map areas that provides tremendous scope for bluff, strategy and resource management with a minimum of fuss. I couldn't come up with any explanation for how that mechanic might related to actual battlefield events except in the most tenuous and abstract way.
Another euro-like touch is the provision for players to take over minor powers as their major powers drop out of the war against Frederick. While there's country elimination in Friedrich, there's no player elimination. I'm not sure how often players parlay a minor power into a winning position, but there's at least the prospect.
It's a very charming game design, overall, whether considered as a wargame or a euro game.
Friedrich is a historically themed euro game.
Can both statements be true?
Histogames' Friedrich, designed by Richard Sivel is clearly a wargame. Markers representing generals, armies and supply trains march back and forth across a map of eighteenth century central Europe fighting battles, conquering territory and enduring historical events.
Friedrich is clearly a themed euro game. The heart of the game system is a clever combat system using decks of standard playing cards (minus Aces) keyed to locations on the map. This system provides a unique and interesting way to resolve conflicts between the players with a lot of strategy -- but it bears no discernible relationship to actual battle tactics or conditions.
A note on the cards: While bearing Friedrich-specific artwork, the cards are basically a standard deck, less the aces.
Freidrich is a really different game design and one that's hard to pigeonhole. While it includes a handful of elements that have been seen before such as point-to-point movement and random event cards, it bears little resemblance to wargames designed over the last 50 years in the Charles Roberts tradition. There are no zones of control, hexes, squares, CRTs, blocks or even dice.
Like many euros it seems to be designed around an interesting game mechanic, in this case an elegant card-based combat system keyed to map areas that provides tremendous scope for bluff, strategy and resource management with a minimum of fuss. I couldn't come up with any explanation for how that mechanic might related to actual battlefield events except in the most tenuous and abstract way.
Another euro-like touch is the provision for players to take over minor powers as their major powers drop out of the war against Frederick. While there's country elimination in Friedrich, there's no player elimination. I'm not sure how often players parlay a minor power into a winning position, but there's at least the prospect.
It's a very charming game design, overall, whether considered as a wargame or a euro game.
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