Showing posts with label World War I. Show all posts
Showing posts with label World War I. Show all posts

Sunday, October 19, 2014



OK, Fatal Choices is out

With this project almost completed I should be able to start posting here much more regularly.



Sunday, August 3, 2014

Sorry for the long gap -- update

So the Fatal Choices Kickstarter was successful. I have been spending most of my time working on finishing up the book and the Rewards.


This is the final version of the countersheet that goes with the book. Kickstarter backers will get a copy of the countersheet with their copy of the eBook or physical book. I am getting the final proof version within the next day or so. Assuming no more changes need to be made I will order the first batch.

These will also be available for separate purchase once the Amazon edition of the book is published.

Also on their way are the sets of Topside Miniatures Fatal Choices wood-backed stickers that those who pledged at the higher levels will get.

I am still expecting to start fulfilling the Kickstarter pledges by the end of the month.

Saturday, January 25, 2014

Sparse posts

Sorry for the hiatus in posts and it's likely to continue a bit longer as I have been very busy with a big project.

More will follow, but as a teaser it involves World War I, Larry Bond and Graf Spee

Wednesday, August 14, 2013

Gas!


Wilfred Owen

Dulce Et Decorum Est

Bent double, like old beggars under sacks,
Knock-kneed, coughing like hags, we cursed through sludge,
Till on the haunting flares we turned our backs
And towards our distant rest began to trudge.
Men marched asleep. Many had lost their boots
But limped on, blood-shod. All went lame; all blind;
Drunk with fatigue; deaf even to the hoots
Of disappointed shells that dropped behind.

GAS! Gas! Quick, boys!-- An ecstasy of fumbling,
Fitting the clumsy helmets just in time;
But someone still was yelling out and stumbling
And floundering like a man in fire or lime.--
Dim, through the misty panes and thick green light
As under a green sea, I saw him drowning.

In all my dreams, before my helpless sight,
He plunges at me, guttering, choking, drowning.

If in some smothering dreams you too could pace
Behind the wagon that we flung him in,
And watch the white eyes writhing in his face,
His hanging face, like a devil's sick of sin;
If you could hear, at every jolt, the blood
Come gargling from the froth-corrupted lungs,
Obscene as cancer, bitter as the cud
Of vile, incurable sores on innocent tongues,--
My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old Lie: Dulce et decorum est
Pro patria mori.

Thursday, May 16, 2013

Not good enough to win a Two on One yet

For our second game I wanted to play something quick (we had less than an hour) and still use some toys I hadn't played with yet so I set up a 2 on 1 fight with myself controlling a Fokker E.III and my opponents working together with a Morane-Saulnier Type N and an Airco DH-2. I erroneously told the French pilot his plane didn't have an Immelman T
Lining up a shot
urn card, which affected his play until he found, late int he the game, that he did have the card after all. Fat lot of good it did me.

My basic plan was to fient towards the DH-2, gte him to react and then swing around and deal with the French plane. Because I though he did not have the Immelman available I planned to use an Immelman myself to pull in behind him.

The plan sort of worked, but was basically mooted by the fact that one of the first hits on my plane by the Morane-Saulnier started a fire. This is always bad news, but the fragile Fokker was especially vulnerable. As it turned out, the damage cards I drew for the fire were not too damaging -- except for the last one. Meanwhile we traded shots. I almost caught a big break when the two Allied planes collided! But it turned out to be a mere brush by, as the French plane took no damage at all and the Britisher just a few points.

The inevitable happened on the final fire card draw which was a 5. I only had one point left so that was more than enough to end my flight and my fight. The DH-2 ended up with a half-dozen points of damage while the French plane was actually unscathed.

Everyone was ready for more action, so there will be more Wings of War/Wings of Glory this summer.

One afternoon over Italy in 1917 ... a Wings of War/Glory session report

Baracca's SPAD lines up for an early shot
At the local game shop played a couple of quick games of Wings of War/Glory. Turns out there are some interested players so i hope to get a few more sessions in over the summer.

The first game was an excuse to try out the big Bomber models and rules. I gave myself an Italian CA-3 heavy bomber with a SPAD XIII escort against a c
Wave!
ouple of Austro-Hungarian Albatros D.III fighters, each controlled by one other player..

This was my very first time even trying the bombing rules, so I considered the mission a success if I managed to get any hits at all on the bridge target near the map's center.

As the bomber my plan was pretty straightforward, I was going to head straight for the target, dropping down from altitude 4 to altitude 1 to increase accuracy. There was no anti-aircraft defense at the bridge and I figured the altitude change might throw off the inexperienced AH pilots a little as well. My SPAD was going to take a quick pass at the left hand enemy plane and then turn on the other one. The t
Close call
wo Austrian pilots closed, with the one on the right trying to swing wide around the bomber for a rear shot.

The SPAD got in an early shot and swept past the Albatros as planned and then the Allies got a break. The very first shot by the rear gunner exploded the Red Albatros! I had considered taking the explosion cards out of the deck, but I figured "what are the odds ..?" As a wargamer, I really should know better. The odds were virtually certain.
Bomb run

Well, in any case, this was not an acceptable outcome so early,
as it left me with two planes and one of the opponents with none, so he was reincarnated as the Italian SPAD pilot and we played on.

As it turned out, in my inexperience I misjudged the bombing approach and had to come around again, which gave the surviving Albatros a few opportunities for more shots. There was little damage to the CA-3, however, and it successfully dropped the bombs for half damage and few off. Meanwhile the SPAD and Albatros tangled a bit. No one was downed, but the Albatros was worse off at game end.

Thursday, December 20, 2012

The ships of 1914 -- Spee's armored cruisers


Scharnhorst -- model by Navis


The central players in the drama of the 1914 affair were the sister ships KMS Scharnhorst and KMS Gneisenau. These two warships represented the heart of the military threat posed by Von Spee’s squadron.  The accompanying light cruisers had a role to play, but they were minor warships and could be countered by similarly minor combatants that would have negligible affects on the naval balance.

                The Scharnhorst and Gneisenau, in contrast, were capital ships, albeit of an obsolescent type in 1914.  They were armored cruisers – a type of capital ship that had a relatively short heyday as such major warships go. The first “armored cruiser” were in the 1870s and the very last armored cruiser was the HMS Defense, completed in 1908, so the total length of time this type was in first-line service was barely four decades.
                Still, while they didn’t serve very long as first-line units, they did play prominent roles in the several of the battles that occurred during the pre-dreadnaught era, notably the Battle of Santiago in the Spanish-American War and the Battle of Tsushima in the Russo-Japanese War. 

                The main reason why armored cruisers enjoyed their brief time in the sun was the undeveloped state of naval gunnery during the closing decades of the Nineteenth Century. Cannon technology grew by leaps and bounds during that era, resulting in naval artillery that could fire at unheard-of ranges with great accuracy. During the naval battles of the American Civil War and the Battle of Lissa, gunnery duels between ships were often still  measurable in hundreds of yards and it was practicable for ships to get close enough to use ramming tactics. This was despite the fact that the guns, themselves, could easily hurl projectiles for many miles.  The ranges the guns could fire increased even more over the ensuing decades but the problem of actually hitting the target remained. Long-range gunnery was inherently challenging, but naval gunnery added additional complexities as both the target and the firing ship were constantly changing position. At the Battle of Manila, Dewey’ fleet managed to achieve only 2-3% hits on the nearly immobile Spanish squadron. The destructive power of modern artillery was sufficient, however, that this was enough to annihilate the Spanish squadron. 

                Under the gunnery conditions of the late nineteenth century there seemed to be a lot to be said for volume of fire. The very largest naval guns, like those carried on battleships, were very destructive, but had such a slow rate of fire that there was little opportunity a gunner to successfully use the information from a miss to adjust  his fire to get closer on the next shot. Too much time would pass between shots and the relative positions of the ships would likely be so different that each shot was basically starting anew.  The higher rate of fire of smaller guns would not only throw a lot more metal in the vicinity of the target, but provided some chance for adjusting fire from misses.  Because of this, battleships of the ear commonly carried a mixed armament of some very heavy ship-smashing main guns, some medium caliber secondary guns and a tertiary battery of quick-firing guns for defense against light craft. 

                Armored cruisers essentially traded the large main battery guns for additional endurance and speed compared to battleship, but were often armored at similar levels and carried as their main battery guns equal in size to the secondary batteries of battleships.  As such they were generally able to stand in the line of battle alongside the battleships, as they did at Tsushima.

                By 1914, however, the situation had dramatically changed, and the armored cruiser was no longer able to stand in the line of battle. The Dreadnought concept of an all-big gun battleship and the similar Invincible class battle cruiser had changed the equation. Improvements in the large guns had increased their rate of fire and improvements in gunnery techniques were promising improvements in accuracy that suggested that having a uniform battery of large guns would be more effective than the mixed armament of earlier ships and that armored cruisers could no longer safely operate in the main battle line. 

                Still, the Scharnhorst and Gneisenau were still powerful ships, especially on detached stations such as the Far East, where dreadnought-type warships were still uncommon. 

                The two German ships were conservative designs, very well-built as was usual for German naval construction and well-armed. They were identical sister ships, and therefore worked well together as unit. Their main battery was a total of eight 8.1-inch guns,. Four of the guns were mounted in twin turrets fore and aft, but the other four were mounted in casements on the side, which meant that the total broadside was only six heavy guns.  Also in casements were the secondary battery guns, eight 5.9-inch guns, for total broadside of four. 

                They were well-protected with belt armor of 6 inches and a 2-inch armored deck and, like most German warships, well compartmented. 

                They were not especially speedy for armored cruisers, with maximum rated speeds of around 22 knots. This was enough to outrun any pre-dreadnought battleship but markedly slower than many British armored cruisers and hopelessly insufficient to outrun one of the new battle cruisers. This speed deficiency would play a major role in the outcome of the campaign and was a major consideration a Spee weighted his options.

                A bare recital of stats is not the sum total of a warship’s effectiveness in any era, but its especially important to note the more intangible aspects when evaluating the ship in this campaign. 

                The nature of the German East Asia Squadron’s mission, as  a detached squadron on a distant foreign station, had a major impact on its efficiency. All the crew members were long-service regular navy men, without any of the conscripts that filled out the rosters of homeland-based vessels. It was an elite posting and the two ships were widely regarded as efficient and well-led.

                This manifested itself in at least two ways. First, both ships were noted for their proficiency in gunnery, being recent and multiple-year winners of the German Navy’s gunnery competition. This had obvious implications in the coming engagements, as the tow German ships could be counted on to be very dangerous adversaries.

                Less visibly, but also vital, is that the two ships were evidently very well-served by their engineering crews. In an era when large ship engineering plants were still relatively new and often temperamental, the exceptional reliability of the two ships played a key, if little noted roles in the campaign. Von Spee confidently set forth on a journey of extraordinary length and with little available support if something should go wrong with his systems. In the event both ships performed exceptional feats of steaming right up until their final moments.

Wednesday, December 19, 2012

Great admirals and Jackie Fisher

I've been doing a lot of research recently about the Dreadnought era for a project I'm working on, and if there's an unavoidable figure when you are talking about dreadnoughts, it's John Arbuthnot Fisher, known as "Jacky," twice First Sea Lord of the Admiralty and the father of the modern Royal Navy.

From midshipman ...
Fisher is a fascinating character study, of course, but there are a lot of fascinating characters who are disastrous leaders. Leaving aside his indelible personality, I'd like to consider the prejudice against non-"fighting" commanders among many when they consider the "greatness" of  a leader.

Now, undoubtedly, combat is the final arbiter, when it comes to a clash of arms. In the end, the man in the trench has to be given due consideration on the day of battle. But, especially in modern war, events at the trench level are usually the culmination of a long progression of events and forces that begin long before the trench was dug -- and sometimes even before the trench digger was born.

Because of this, its not uncommon for a leader to play an enormous role in the eventual victory of his side, while never being close enough to hear the sound of the guns, From World War II we have the example of George C. Marshall, who was sorely disappointed when Eisenhower was picked to be Supreme Commander of the Allied Forces. FDR was convinced that Marshall did much more for the war effort as Chief of Staff -- and few doubt that FDR was entirely correct. Marshall, himself, probably realized it.

... to First Sea Lord -- twice
 Admiral Chester Nimitz is another well-known example. Many accounts consider Yamamoto's opponents at Midway to be Fletcher and Spruance, the admirals in tactical command. But in many ways his real opposite number was Nimitz -- and in a real sense, the fact that Yamamoto was at sea and Nimitz was not is an irrelevant detail.

Likewise, Jackie Fisher was not at sea in 1916 when the Battle of Jutland was fought. Indeed, he wasn't even First Sea Lord any more, having been retired from the job for the second time the year before. But the British Grand Fleet at Jutland was Jackie Fisher's fleet -- as sure as it would have been if he had been on the bridge of the HMS Iron Duke himself. Admiral John Jellicoe, who was on that bridge, was Fisher's hand-picked man to lead the fleet. There was hardly a ship in the entire fleet that was more than a decade old. With the exception of a handful of older types, nearly all the ships were directly or indirectly his brainchild. The dreadnought battleships and battle cruisers were his conception. The fleets of destroyers, too. He coined the term "torpedo boat destroyer" for the new class of ships.


Circumstances prevented Fisher from ever leading a fleet into battle, but I'd rank him right along with Nelson, myself. 






Adm. Chester Nimitz is another  was a

Sunday, September 30, 2012

Coronel aftermath -- a solitaire session

The victorious German East Asia Squadron in Chile after the battle of Coronel


As the Battle of Coronel was being fought in the early evening of Nov. 1, the old battleship HMS Canopus was struggling against heavy seas and a balky engineering plant to catch up to Cradock's out-gunned squadron.  Cradock had left the Canopus behind, believing it to be too slow to be useful. Churchill had expected the Canopus to be  a"citadel" that would protect Cradock's weaker armored cruisers should they run into Spee's entire fleet. Spee, for his part, indicated after the battle that he thought he might have lost had the battleship been present.

In the actual event, the British light cruiser Glasgow escaped the massacre and warned the Canopus of the disaster. The battleship promptly turned around and fled -- slowly -- back to the Falkland Islands, eventually being joined by the Glasgow on the way. 

There were innumerable ways that the Glasgow could have failed to get word to the Canopus about the battle's outcome, however, so it's not too much of  stretch to wonder what might have happened if the Canopus had continued north and run into Spee's squadron before he turned around to go to Valparaiso to recoal and reorganize. 

So it's dawn on Nov. 2, and lookouts on the HMS Canopus see smoke on the horizon to the north which soon reveals itself to be coming from the two German armored cruisers Scharnhorst and Gneisenau and the light cruiser Nurnberg. (The Dresden and Liepzig had been detached to scout for the British survivors of the night battle.)

The tactical problem facing the captain of the Canopus is simple. He can't run away, the Germans ships are almost twice as fast. While his 12-inch guns slightly outrange the German 8-inch guns, his slow speed means he can't control the range as well. 

Spee's decision is much more complex. While he won the battle against the British cruisers at a trifling cost in damage and casualties, the battle did expend about half his ammunition. This alone was a very strong argument for avoiding combat worth any new force encountered. He probably only had enough ammunition for one more fight. Prudence would have dictated that Spee use his superior speed to steam away from the Canopus, possibly detaching the light cruiser to keep an eye on the battleship until the British decided whether to press on or withdraw. This is the most likely outcome. 

On the other hand, Spee was a very aggressive commander and it would have been tempting to run up the score, so long as he avoided taking serious damage or using too many of his remaining shells. 

So let's examine how it might have played out. This makes a good solitaire scenario. The Canopus has few decisions to make. It can't run, so it will turn broadside to the approaching Germans and fire as long as it is able.  I'm using the 1970 Victory at Sea rules for this fight. 

Spee, on the other hand, needs to execute his approach with care. The safest thing to do would be to stay at long range, allowing him to safely break off the battle at any point. But long-range gunnery uses up a lot of ammunition for relatively fewer hits. Closing the range will allow the Germans ships to bury the battleship in a deluge of damaging fire -- but risks disaster if a German ship gets badly hit. 

We will assume Spee decides to boldly close the range on the theory that he night as well decline to fight at all if he was to engage in an inconclusive long-range gunnery duel. 

The range is 15,000 yards as the two forces sight each other. The German column is comprised of the Scharnhorst, the Gneisenau and the Nurnburg in that order.

The action commences with HMS Canopus hauling hard to port to bring her broadside to bear, while the German squadron pours on the goal to close the range at 20 knots, angling to port so as to unmask batteries and heading in the opposite direction of the British ship in case it makes sense to disengage later. . The light cruiser turns so as to remain on the unengaged side of the battle line.

At 14,500 yards it's a tough shot for each side. The base "to-hit" chance at that range is "16 out of 36" which is halved to "8 out of 36" for World War I fire control. This translates to a 22.2% chance to hit, or a 3 or a 7 on two dice. All secondary guns are out of range. 

The Canopus rolls a 3 and a 6 for a hit! The 12-inch shell lands on the deck of the Scharnhorst, doing 900 points of damage. The shell does not do critical damage, but it definitely gives Spee pause. 

The return fire from the Scharnhorst is also effective, with one of the twin turrets landing a hit on the deck of the Canopus, doing 1,225 points of damage on the old battleship. While styled a "battleship," the Canopus belt and deck armor is no thicker than the armor on the armored cruisers. The Gneisenau is yet out of range.
At 12,500 yards the broadsides continue at "9 per 36" or a 4 or 7 to hit.  The Canopus lands again on Scharnhorst, this time hitting and penetrating the belt armor for 1,020 more points of damage for a total of  1,920.  More critically, this hit slows the Scharnhorst's speed by 10 knots.  This is the last straw for Spee and he decides it's time to call it a day, especially because none of his return shots from either armored cruiser scores that turn. 

The German armored cruisers start to turn away while the Nurnburg starts to lay down a smoke screen to cover the withdrawal.  A parting shot from the Canopus hits the Scharnhorst again for another 900 points of damage, total 2,820.  The draw for a critical hit, however, provides  a very dramatic end as the Scharnhorst's magazine explodes! 

The Scharnhorst finds the range on the Canopus in return, but the 8.2-inch shell bounces off the belt armor.

The surviving Germans ships withdraw out of range under cover of smoke  and the Canopus is far to slow to chase them.

Well, that little play-through suggests that there was little to be gained by messing with a battleship -- even an indifferent one such as the Canopus! Maybe Churchill was right after all ... 



Thursday, September 20, 2012

When discretion is not the better part

Started a fascinating read -- Robert K. Massie's monumental work Castles of Steel, about World War I at sea as I bone up in advance of the First World War centennial coming up in less than two years.

SMS Goeben by Navis
Unlike World War II, which saw viscous worldwide naval fighting for almost its entire duration, most of the action in the Great War happened within the first couple of years and the very first few months, in particular. There were a number of dramatic episodes. While my main interest is in the battles of Coronel and the Falklands, another exciting story was the adventures of the German battlecruiser Goeben as it escaped British pursuit on its way to Turkey. There are a number of interesting what-if confrontations involved that would make interesting yet small-scale naval battles.

HMS Defence by Navis
Perhaps the most controversial episode of the entire affair was the decision by British Rear Admiral Ernest Troubridge to call off his planned interception of the Goeben by his squadron of four armored cruisers of the Defence class on the grounds that he had been ordered to avoid action against a superior force. Leaving aside the question of whether he interpreted the orders improperly, was the Goeben a  superior force to four armored cruisers?

Troubridge and his flag captain, Capt. Fawcett Wray of the HMS Defense, were convinced that the Goeben was superior. It was faster, more heavily armed and armored and out-ranged the British ships vastly.  On the other hand, there were four armored cruisers and it can be questioned whether the Goeben had enough ammunition to dispatch all four. Further, there's the reality that, like all isolated German surface raiders in both World Wars, the Goeben had the handicap of having to avoid any significant damage at all in any battle it fought, or otherwise it would be left helpless to any followup British effort.

While Troubridge was acquitted by the court martial that judged his effort, the judgement of history and his colleagues in the Royal Navy was not kind. As Massie notes, The First Sea Lord in 1939 praised the commander who risked his cruiser force to run down the pocket battleship Graf Spee with these words: "Even if all your ships had been sunk you would have doen the right thing .... Your action has reversed the finding of the Troubridge court martial and shows how wrong it was."


Monday, July 2, 2012

Death at Sea - Part II, Battle of the Falklands

1:1250 scale SMS Scharnhorst by Navis


In Eric Dorn Brose's "novelistic history" Death at Sea, he engages in an extensive amount of speculation over how the Battle of the Falklands could have turned out differently.

The actual course of events is pretty straightforward and most histories treat the outcome as nearly pre-ordained:

On Dec. 7, 1914, a powerful British squadron comprised of two battle-cruisers, three armored cruisers and two light cruisers arrived at Port Stanley in the Falklands, where the pre-dreadnought battleship Canopus had already been grounded to act as a guard ship.The British began coaling their ships and conducting boiler maintenance in preparation for beginning operations to find the the German East Asiatic Squadron, under the command of Graf Maximilian von Spee, victor of Coronel.

The next morning , Spee approached the island, intent on a destructive raid, but was surprised by large caliber shots from the Canopus and drew off. Shortly most of the British force sortied and chased down Spee's doomed squadron, which was heavily outmatched. Only one light cruiser and one support vessel escaped the carnage.

And yet, was Spee doomed, really? Brose argues that Spee lost a golden opportunity to win a stunning victory in the Battle of the Falkands by aggressively closing in and attacking the British fleet in the harbor. There being little chance of outrunning the battle-cruisers anyway, due to their superior speed and longer-ranged guns, Spee could have accepted that battle was inevitable and tried to do as much damage as possible.

And a lot of damage was, indeed, possible. When the Germans approached the Briitsh squadron was in an embarrassing state. Most of the ships were in the midst of coaling, boilers were not lit and in the case of the light cruiser HMS Bristol, partially dismantled. Indeed, only the HMS Kent had steam up and was mobile,

A key limitation of steam-powered ships is the need to "raise steam" in order to get underway. In the technology of 1914 it could take one to two hours to fire up the boilers and raise enough steam to achieve full speed. When sighted Spee was within half an hour of being within effective gunnery range -- and as we saw at Coronel, German gunnery was highly effective. The Germans could have fired at the virtually immobile British force trapped in the harbor. Their main opposition at first would have been the Canopus, firing indirectly guided by a spotter on a nearby hill, and the one mobile British armored cruiser the Kent, which was  sister ship to the wholly inadequate Monmouth that Spee destroyed at Coronel. There's little reason to think the Kent would have fared better. Of the other armored cruisers, the Cornwall was yet another Monmouth sister ship while the Carnavan was similar in capability, with a handful of larger 7.5 inch guns instead of the all-6-inch battery of the Monmouths. None was a match for Spee's ships.

No, the main, really the only, threat to Spee was the battle-cruisers Invincible and Inflexible. In the open ocean, where they could use their superior speed and firepower, they definitely outmatched Spee's two armored cruisers. But under fire at close range in a harbor, not so much. Because the battle-cruisers sacrificed armored protection in order to purchase that high sped and heavy firepower and, in fact, they were not any more heavily armored than the German or British armored cruisers were. They all had the same 6-inch thick armored belt, which the German 8-inch gun could penetrate at battle ranges.

The awkward arrangement of turrets on the Invincibles was a factor as well,  with just one turret for and aft and the other two arranged as "wing" turrets en echelon. The bottom line was that the battle-cruisers, at best, had a broadside of six guns, and given the confines of the harbor might often have been reduced to two turrets. Altogether then, the entire British force would have had around a dozen or so heavy guns available to fire, and about as many 6-inchers. Spee's squadron would have had broadsides of 10 8-inchers and eight 5.9-inch guns, well-served. Given the demonstrated speed and accuracy of the German gunners, a very even fight. None of the British ships in the actual battle much distinguished themselves in the gunnery department, so there's little reason to think they'd have shot better under the duress of being caught in harbor.

So why didn't Spee attack? He had already demonstrated repeatedly that he was an aggressive, fighting admiral. Unfortunately, we can;t be sure, because he didn't survive the battle. No one the flagship did. And few did aboard the other German cruiser, either.

Here Brose proffers a reason I haven't seen mentioned in other accounts, and I can't tell from his notes on his sources whether he has a witness saying this, or whether it's another fictionalization. In any case, he blames  a case of miss-identification



According to Brose, the British battle-cruisers were spotted and correctly identified by the gunnery officer on the Gneisenau, but the captain of the Gneisenau refused to believe the report, passing on the Spee the erroneous report that the ships were Queen-class pre-dreadnoughts. Believing that the British force were slow, old battleships, Spee decided to simply slip away from shipos that could not chase him. This gave the British the chance to raise steam unmoloested and give chase and by the time Spee discovered thre truth, there was little he could do.

Yet even then the battle was not completely hopeless, Brose says. He points out that the battle-cruisers were, in fact, quite vulnerable to catastrophic loss. Indeed, the HMS Invincible herself, along with two other British battle-cruisers, would blow up during the Battle of Jutland a year-and-half later. According to Brose's account there was at least one close call from a German cruiser hit at the Falklands as well. A lucky German hit that destroyed one of the battle-cruiser might have changed the complexion of the battle immediately.

So, does Brose have a point? Could Spee have won at the Falklands?

It's the nature of counterfactuals that a definitive answer is not possible, but unlike the Carhart book on Gettysburg I criticized earlier, Brose seems to stick closely to the realities of time, space, tactics and weapons effects. Nearly all his speculative forays involve human decision and choices made between plausible alternatives.

It's my hope to take a look at the Brose's what-ifs in the future. I'm busy collecting the necessary ships to refight Coronel and the Falklands , including some of Brose's what-ifs.




Sunday, July 1, 2012

Death at Sea -- book review


Death at Sea is  a privately published "novelistic history" of the saga of the German East Asiatic Naval Squadron of World War I -- the ships of the famous Graf Maximilian von Spee. Written by Eric Dorn Brose, a professor of history at Drexel University in Philadelphia, it's an odd book in many ways, but, I think, of unusual interest to wargamers and students of "what-if" history in general.

With the centennial of the First World War approaching rapidly, I think there will be heightened interest in the topic. Most of the interesting naval action happened early in the war, especially in the summer and winter of 1914 and 1915. Perhaps the most dramatic saga was that of Von Spee's squadron, which resulted ion two bloody naval battles that resulted in several ships being lost with all hands.

Professional and academic historians generally have a strong aversion to "what-ifs" and speculative history. They often note, correctly, that once you go down the rabbit hole of speculation there's little to guide you in the maze. The worst sorts of speculative history will set out to "prove" some wild-ass pet theory about what could have happened or should have happened. A year or so ago I reviewed Tom Carhart's Lost Triumph: :Lee's Rea;l Plan at Gettysburg and Why It Failed which argued, unpersuasively in my view, that Lee's real plan at Gettysburg on the third day was to coordinate Pickett's Charge with an attack on the rear of the federal army by JEB Stuart's cavalry corps.  Incredibly Carhart argues that the plan would have worked had it not been for Custer and some other federal cavalry commanders who foiled the plan. As I pointed out, a look at a wargame map shows that Carhart's theory runs aground on the realities of time, space and forces present. He got carried away, which is easy to do when you are an author and have complete control over the narrative. Wargamers, on the other hand, know that the opponent has  a vote and  neat plans are unlikely to survive contact with the enemy.

Yet speculative history is the life-blood of wargaming, and all wargames are, to a certain degree, speculative histories. Death at Sea is unusual because Brose freely engages in speculation about how things may have turned out if certain key decisions had been made differently. As it turns out the Spee saga is rich in those kinds of decision points. Standard histories of the events in question tend to emphasize the foregone nature of the two major battles.  At Coronel an outclassed British squadron had no chance against Spee's powerful ships and was quickly dispatched. And a month later Spee's squadron was equally outclassed by  a powerful British battlecruiser force that leisurely annihilated the Germans.

Brose raises interesting questions about both battles, and explains how they might not have been as lopsided as they appeared, particularly if the losing commanders had made better decisions. Both Spee and the British commander at Coronel, Rear Adm. Sir Christopher Cradock, perished in battle and were martyred heroes to their respective publics, so there was long a reluctance to second-guess their performance. Likewise, the British victor at the Falklands, Adm. Frederick Sturdee and the First Lord of the Admiralty, Winston Churchill, made questionable decisions that could easily have led to disaster. Yet things turned out OK and the rush of later events swept away most questions.

Brose also points out any number of alternative engagements that might also have occurred had deployments been just a little different.

Brose's approach to thew whole story is an unconventional one, especially for an academic historian, which probably explains why this is self-published. It bears the hallmarks of something written for the pleasure of writing it, not to burnish some academic reputation. It is, however, a serious work, for all that, and Brose explains his souring quite clearly and lays out the rationale for his fictionalizing.  Some degree of fictionalizing is almost inevitable in  a work about this battle because so many of the key witnesses died. As I alluded to above, three of the armored cruisers involved were lost with all hands and a fourth was sunk with barely a hundred survivors. Several of the light cruisers were also sunk with very heavy loss of life. Most of the senior officers of the two defeated squadrons were among those lost, so we cannot know what they thought or why they made their decisions.

He calls it a "novelized history" because it's a sort of hybrid work. It's not a full scale novelization in the mode of Michael Shaara's The Killer Angels. I'm not sure Brose has the proper touch to pull off something quite like that. His fictional story line vignettes seem a bit contrived and conventional to me. He is more successful at fleshing out actual events with conversations that at least advance the narrative efficiently. I think readers expecting something as literary as The Killer Angels will be disappointed. Brose is still at heart a historian , not a novelist. On the other hand, the book is much more free-wheeling a read than most histories, especially histories that deal in depth with technical and tactical topics like naval warfare at the ship-to-ship level. While I think some readers, therefore, will find it neither fish nor fowl and be turned off, I think the book makes an excellent resource for the wargamer and the counterfactualist.

For example, Brose spends a considerable amount of time discussing the choices available to Cradock at Coronel, suggesting that the British admiral was far more aggressive than wise and made a challenging tactical situation far worse by accepting battle immediately and letting himself be outmaneuvered on top of it. In particular Brose suggests that Cradock ought to have considered avoiding a decisive commitment as evening fell on Nov. 1, 1914, and try to lead Spee's squadron south until Cradcok could rendezvous with the battleship Canopus. Brose rightly points out that Canopus was hardly the "citadel" that Churchill imagined. And indeed,  the "battleship" was hardly better armored than the armored cruisers Good Hope and Monmouth that Cradock already had. But it did have four 12-inch guns, which would have tripled the long-range firepower of Cradock's force. And Canopus' later marksmanship at the Falklands strongly suggests that it would have been a more dangerous opponent than the reservist-manned Good Hope and Monmouth, which barely managed to hit Spee's fleet at all. And this was the key point, of course, because any damage to Spee's cruisers was a critical danger to their survival. They were thousands of miles from any shipyards for repair or replenishment of ammunition. With three capital ships to shoot at, the two German cruisers would have necessarily used up more of their ammunition even in victory, and they were just one lucky hit away from disaster at all times. It's probable that Spee would still have defeated Cradock's squadron -- I've seen it happen when wargamed out -- but he may have had one or more ships crippled in the bargain.

Cradock's main reason for leaving the Canopus behind was that its slow speed meant that Spee could merely run away, and this was a valid concern. Yet Brose makes the case that Spee would have attacked in any case, whether or not Canopus was in the line.

Later I'll look at Brose's take on the Battle of the Falklands, where he also makes a case for a closer-run affair than commonly believed.


Wednesday, June 27, 2012

Mongoose goes 1:1800 scale

HMS Achilles from Mongoose Publishing

Mongoose Publishing, which publishes Victory at Sea, says it will be releasing the first set of its new line of 1:1800 naval miniatures in September with a boxed set depicting the classic Battle of the River Plate.

According to the Mongoose announcement the boxed set will be available at retailers while the company will offer by mail order the sister ships of the various ships that appear in the boxed set.

As regular readers know, 1:1800 is the same scale as the Axis & Allies War at Sea miniatures, so this is good news. But, as the picture shows, the Mongoose miniatures are going to come with a base, and will therefore not be directly compatible with the War at Sea line. This is unfortunate, but not a complete surprise. I suspect Mongoose decided to do this in order to head off the problems the War at Sea line had with the smaller ships when they were not based.

Still, more ships in 1:1800 are a good thing and it's possible that determined players will be able to get around the problem if Mongoose should happen to fill in any notable gaps in the War at Sea line. All the ships at the River Plate have already appeared in War at Sea and the next announced set is The Battle of Denmark Straits, which is also pretty well covered by existing War at Sea ships.

There is no indication that the Mongoose models will be pre-painted, so purchasers will probably have to do that themselves. There is also no indication of the pricing.

The Mongoose blog also mentions that the new edition of Victory at Sea won;t appear until the middle of next year, although no reason is given for the delay. They also recently published a supplement for their World War I version of the game, so Mongoose seems to be making a concerted effort with historical naval gaming. This is a bit of a departure from their usual fare, which is general fantasy and science fiction. (Although they do also have Battlefield Evolution modern tactical rules and miniatures as well).

Sunday, April 15, 2012

Titanic tale of a troubled trio

First to go
The Titanic is getting a  lot of ink today on the centennial of the ship's tragic sinking in 1912, but it's worth noting that the Titanic was merely the unluckiest of a trio of ships that seemed to have a habit of running into things -- which generally resulted in something sinking.

The Titanic was a member of the Olympic class of luxury liners.

As is well known, the Titanic sank on its maiden voyage after running into an iceberg, but even at that point she wasn't the first of the class to have run into something. On the previous Sept. 20, 1911, the Olympic had collided with the British protected cruiser HMS Hawke, which got much the worse of the encounter., losing its bow. The subsequent inquiry blamed the Olympic for the accident. After being repaired the Hawke was later torpedoed on Oct.15, 1914, during World War I and blew up, with only 70 survivors from its 594-man crew.

No. 2 was Brittanic
After the sinking of the Titanic the Olympic was refitted with safety improvements, which were also incorporated in the last of the line, the RMS Brittanic. The Brittanic was converted into a hospital ship for World War I. The jinx afflicting the class was not long in coming and the ship ran into a mine on Nov. 21, 1916 (an alternative theory is that it was a torpedo, but there doesn't seem to be a claim). The resulting explosion did tremendous damage, exacerbated by portholes that had been left open and the ship sank in less than an hour. Loss of life was, however, relatively low at just 30 crew.

Olympic in dazzle camouflage
The Olympic was also pressed into wartime service, as a troop transport, and it was while seving in this role that it next ran into something -- although this time on purpose. On May 12, 1918, while ferrying American troops to France the Olympic spotted the German submarine U-103 trying to torpedo her and turned to ram. The U-boat was run down. There were 31 survivors from the U-boat crew, which was authorized to have 39 men. They were rescued later by another ship. There were no casualties on Olympic.

Sadly the Olympic class reign of running into things was not quite over. The Olympic returned to civilian service after the war and after more than a decade of runs, on May 15. 1934, the ship cut through the  Nantucket lightship, killing 7 of the 11 men aboard. The very next year the star-crossed liner was taken out of service for good and broken up for scrap a few years later.

Seamen are often seen as a superstitious lot, but when you consider the history of the Olympic-class ships you can begin to understand why.




Wednesday, July 20, 2011

Wings of War: Session and casualty report


One of the pitfalls of a public gaming day is the risk of mishaps, and so it was on a fine July afternoon that my Werner Voss Albatros D.III met its end in its maiden flight. Sigh.

The day's inaugural battle at the redoubtable Arkham Asylum was a small version of my "Lafyatte, We Are Here' scenario. On the Allied side were a rocket-armed Nieuport 16 and a Nieuport 17, both from the Lafyatte Escadrille. On the German side was the above-mentioned Albatros, defending a Balloon with the help of three ground-based machine-gun nests.

As the balloon-busting mission is inherently challenging, I took the two Nieuprots while a rookie player (one of the Magic: The Gathering crowd at Arkham Asylum) took the Albatros.

It was an entertaining battle, as the rookie flew decently enough and I, too, am really a rookie, having just a few game under my belt as well. I'm pretty familiar with the rules, but like a newbie out of flight school I still need some seasoning in battle. In any case I was able to get qute a few shots on the balloon, but not enough to down it. My planes took a few hits, but neither was in danger of going down, barring an unlucky hit. I hadn't been tracking turns, but my guess is that were were close to or slightly past the 12-turn stand when the German player announced this would have to be his last turn. Ah, if only we'd just ended it there. While willing enough, the rookie was rather obviously much more comfortable rifling through cards than handling miniatures gently and there had already been a few close calls when somehow his hand brushed across the table and the Albatros went flying (I didn't see the move). Instinctively he did the wrong thing and stepped back and there was quite a loud crunch as Voss' plane became a compete wreck.

He gallantly offered twice to pay for the model, but I refused. I had invited him to play, after all, and frankly, I blamed myself because I had allowed the model to be too close to the table edge -- it was actually off of the playing mat and should have been replaced with the card, hindsight (and my future practice) tells.

There was a break in the action and when we resumed I ran through a couple of solitaire games with Frank Luke alone in his SPAD 13 against the balloon and its machine guns. The first mssision ended in the first shot as the balloon blew up! Fun, but not really very instructive. So I played through again and managed to down the balloon in just under the 12 turns on the second play through. This is an indication of how challenging the balloon busting mission is -- even unopposed it can be tough.

At left, Frank Luke lines up for a shot at the balloon.

A new rookie pilot, intrigued by the balloon busting (and thankfully much more adept with his hands) took up the challenge of defending the balloon. This time it was Luke and Rickenbacker against a Fokker D.VII. I gave Luke incendiary bullets and made him a bullet-checker, so he'd have less change to jam.

The new rookie, while new to Wings of War, was another experienced Magic player and also has played a few of the other wargames I've brought to the store on occasion. While not a wargamer, he's a smart dude and a quick learner. And, as I found out, the Fokker D.VII is areal nasty foe. Indeed, this was the very first time I'd seen it on the board nad it's shockingly maneuverable. It has several maneuvers that I haven't seen available to any other plane, as matter of fact.

Still, things got off to a decent start. While the Fokker nicked Luke on the way in, he and Captain Eddie were able to get multiple shots on the balloon and start to whittle it down. The ground fire wasn't too bad . I was able to wiggle Luke in through a gap in the anti-aircraft ring and Rickenbacker's direct challenge to a gun resulted in a couple of "0" damage draws. So far so good.

At right, the Fokker just misses a shot at Luke.

Meanwhile the Fokker was able to draw a bead on Rickenbacker for a close range shot. The first card drawn was another "0" but the second was the dreaded explosion! Captain Eddie was gone, just like that. Naturally this cahnged the tnor of the fight considerably. Luke doggedly made passes at the balloon, which stubbornly refused to go down, despite being set on fire a couple of time. Luke managed a couple of passing shots on the Fokker as well, including a few nicely lined up on the tail. (After the battle the German player revealed that all the Fokker hits were "0" or "1." ) Finally Luke scored with an "explosion" card and the balloon was down -- but Luke himself got caught up in the blast and his battered SPAD 13 went down as well. The Fokker was also within the blast zone, but survived with a total of 11 hits.

The nice thing about Wings of War is that it's easy to pick up, and I plan to host another round of battles in a couple of weeks --although with a little more care to prevent real casualties .

The balloons are tough to take out -- I think next time I'll let the Germans try their hand at it. The Fokker D.VII was a shock. It's clearly far better than a SPAD 13. I'll have to throw a Snipe into the mix next time I use those.

Friday, May 20, 2011

Last World War I combat veteran dies

News comes that the last veteran of World War I who served in action has died , 93 years after the end of the war.

The is a woman still alive in England who served as a uniformed waitress in England who is believed to be the last surviving "service member" from the Great War.

Shortly the war will have passed out of living memory for good.

World War II is just a couple decades behind -- if it's similar to the WWI story we will lose the last veteran of World War II somewhere around 2038-2040. God willing I may see that day, should I live to be 85.

Thursday, March 3, 2011

Buckles and memory

A few days ago Frank Buckles. the last surviving doughboy, died, moving the First World War out of the era of living memory and irrevocably into History.

In a couple of more years we'll be marking the centennial of the war's beginning, which could be considered the official celebration of the war's passage into the ranks of History.

Now History. of course, starts to be written moments after events happen, but so long as there are living eyewitnesses to events there's at least some check on the tricks of time and some hope of new information and perspectives arising. After the last witnesses pass on there is the occasional emergence of new archeological or documentary evidence, but even these will necessarily be interpreted by scholars with no first-hand knowledge of the events in question. The end result, in my view. is that once an event passes into History the chance to shape the narrative permanently passes. It's subject to revisionism, of course, but revisionism inherently is subject to revision itself and so whatever "truth" can be known about an event almost always must be established within the lifetimes of the witnesses.

This is one reason why phenomena such as the Lost Cause myth and Holocaust denial are so troubling when they occur because I think they're almost impossible to stamp out. If they can get established even while there are living witnesses to refute them, then later historians stand little chance of overcoming them. such myths serve powerful interests or they wouldn't arise in the first place.

The First World War didn't generate anything quite so noxious, but we still lose something when there's no witnesses left. How much and what we've lost we'll find out when 2014 rolls around.

Saturday, February 5, 2011

A few observations about the Fred Jane naval wargame book

Finished reading it and a few quick observations seem to be warranted. In no particular order.

The Jane's naval wargame rules, like the contemporaneous H.G. Wells Little Wars, relied in large measure on actual physical "shooting" by the players rather than the dice-based systems common to modern wargames. In H.G. Wells case the palyers actaully fired bullets from model cannons at the enemy forces. In the Jane naval wargame the players poked holes in a paper diagram of the target ship using a wooden tool with a tack point on the end. A very odd fixation, really.

The Royal Navy wargame rules are definitely based on providing a training experience and not being a competitive game experience. As a matter of fact, competition is explicitly discouraged! One notable thing about these rules is the way that gunner hits are figured. It's a very deterministic system with the number of hits being based on how many guns are fired and for how long with no random element at all. Likewise damage is an average value. There's no provision for fluke events, lucky shots or bad fortune in general.

One notable thing in Jane's rules are the very short ranges envisioned. The rules devoted considerable attention to battles fought at ranges under 8,000 yards (with 2,000,-4,000 being treated as average) and his tack-poker combat system seems to assume that ships will engage in low trajectory direct fire at relatively close ranges. As it turned out, of course, the combatant navies were in the midst of a gun and fire control revolution that was going to mean that most battleship actions would take place at ranges two, three or four times farther than Jane assumed.

The small handbook written by Jane (based on internal evidence, just before the end of 1914) is a fascinating document. Obviously meant for the general reading public, the book has a bit of a jingoistic flair and also makes certain social assumptions that seem rather odd to modern ears. In particular the strong class-based personnel system used by the British is accepted without question.

Jane had some pretty insightful observations in the handbook, however, and definitely seemed extremely well-informed about likely technical naval developments, but he wasn't much of a seer on how tactical and strategic events might play out. He showed little understanding about commerce-raiding nor was there any hint of what a submarine blockade might entail. He notes that the war was expected to be over before any 15-inch gun battleships might be ready for action -- a common enough sentiment in 1914 -- and seems to have expected that a clash between the two battle fleets was imminent. As it turned out the battle fleets would not meet in action for nearly two more years and Jane, himself, would not lie to see that day.

All-in-all a very interesting read.