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Showing posts with label Spee. Show all posts
Showing posts with label Spee. Show all posts
Sunday, October 19, 2014
Saturday, May 31, 2014
Kickstarter for Fatal Choices launched!
https://www.kickstarter.com/projects/1867183808/fatal-choiceshttps://www.kickstarter.com/projects/1867183808/fatal-choices

https://www.kickstarter.com/projects/1867183808/fatal-choiceshttps://www.kickstarter.com/projects/1867183808/fatal-choices
Saturday, January 25, 2014
Sparse posts
Sorry for the hiatus in posts and it's likely to continue a bit longer as I have been very busy with a big project.
More will follow, but as a teaser it involves World War I, Larry Bond and Graf Spee
More will follow, but as a teaser it involves World War I, Larry Bond and Graf Spee
Thursday, December 20, 2012
The ships of 1914 -- Spee's armored cruisers
![]() |
Scharnhorst -- model by Navis |
The central players in the drama of the 1914 affair were the
sister ships KMS Scharnhorst and KMS Gneisenau. These two warships represented
the heart of the military threat posed by Von Spee’s squadron. The accompanying light cruisers had a role to
play, but they were minor warships and could be countered by similarly minor
combatants that would have negligible affects on the naval balance.
The
Scharnhorst and Gneisenau, in contrast, were capital ships, albeit of an
obsolescent type in 1914. They were
armored cruisers – a type of capital ship that had a relatively short heyday as
such major warships go. The first “armored cruiser” were in the 1870s and the very last armored cruiser was the HMS Defense, completed in 1908, so
the total length of time this type was in first-line service was barely four
decades.
Still,
while they didn’t serve very long as first-line units, they did play prominent
roles in the several of the battles that occurred during the pre-dreadnaught
era, notably the Battle of Santiago in the Spanish-American War and the Battle
of Tsushima in the Russo-Japanese War.
The
main reason why armored cruisers enjoyed their brief time in the sun was the
undeveloped state of naval gunnery during the closing decades of the Nineteenth
Century. Cannon technology grew by leaps and bounds during that era, resulting
in naval artillery that could fire at unheard-of ranges with great accuracy.
During the naval battles of the American Civil War and the Battle of Lissa,
gunnery duels between ships were often still
measurable in hundreds of yards and it was practicable for ships to get
close enough to use ramming tactics. This was despite the fact that the guns,
themselves, could easily hurl projectiles for many miles. The ranges the guns could fire increased even
more over the ensuing decades but the problem of actually hitting the target
remained. Long-range gunnery was inherently challenging, but naval gunnery
added additional complexities as both the target and the firing ship were
constantly changing position. At the Battle of Manila,
Dewey’ fleet managed to achieve only 2-3% hits on the nearly immobile Spanish
squadron. The destructive power of modern artillery was sufficient, however,
that this was enough to annihilate the Spanish squadron.
Under
the gunnery conditions of the late nineteenth century there seemed to be a lot
to be said for volume of fire. The very largest naval guns, like those carried
on battleships, were very destructive, but had such a slow rate of fire that
there was little opportunity a gunner to successfully use the information from
a miss to adjust his fire to get closer
on the next shot. Too much time would pass between shots and the relative positions
of the ships would likely be so different that each shot was basically starting
anew. The higher rate of fire of smaller
guns would not only throw a lot more metal in the vicinity of the target, but
provided some chance for adjusting fire from misses. Because of this, battleships of the ear
commonly carried a mixed armament of some very heavy ship-smashing main guns,
some medium caliber secondary guns and a tertiary battery of quick-firing guns
for defense against light craft.
Armored
cruisers essentially traded the large main battery guns for additional
endurance and speed compared to battleship, but were often armored at similar
levels and carried as their main battery guns equal in size to the secondary
batteries of battleships. As such they
were generally able to stand in the line of battle alongside the battleships,
as they did at Tsushima.
By
1914, however, the situation had dramatically changed, and the armored cruiser
was no longer able to stand in the line of battle. The Dreadnought concept of
an all-big gun battleship and the similar Invincible class battle cruiser had
changed the equation. Improvements in the large guns had increased their rate
of fire and improvements in gunnery techniques were promising improvements in
accuracy that suggested that having a uniform battery of large guns would be
more effective than the mixed armament of earlier ships and that armored
cruisers could no longer safely operate in the main battle line.
Still,
the Scharnhorst and Gneisenau were still powerful ships, especially on detached
stations such as the Far East, where dreadnought-type warships were still
uncommon.
The two
German ships were conservative designs, very well-built as was usual for German
naval construction and well-armed. They were identical sister ships, and
therefore worked well together as unit. Their main battery was a total of eight
8.1-inch guns,. Four of the guns were mounted in twin turrets fore and aft, but
the other four were mounted in casements on the side, which meant that the
total broadside was only six heavy guns.
Also in casements were the secondary battery guns, eight 5.9-inch guns,
for total broadside of four.
They
were well-protected with belt armor of 6 inches and a 2-inch armored deck and,
like most German warships, well compartmented.
They
were not especially speedy for armored cruisers, with maximum rated speeds of
around 22 knots. This was enough to outrun any pre-dreadnought battleship but
markedly slower than many British armored cruisers and hopelessly insufficient to
outrun one of the new battle cruisers. This speed deficiency would play a major
role in the outcome of the campaign and was a major consideration a Spee
weighted his options.
A bare
recital of stats is not the sum total of a warship’s effectiveness in any era,
but its especially important to note the more intangible aspects when
evaluating the ship in this campaign.
The
nature of the German East Asia Squadron’s mission, as a detached squadron on a distant foreign
station, had a major impact on its efficiency. All the crew members were
long-service regular navy men, without any of the conscripts that filled out
the rosters of homeland-based vessels. It was an elite posting and the two
ships were widely regarded as efficient and well-led.
This
manifested itself in at least two ways. First, both ships were noted for their
proficiency in gunnery, being recent and multiple-year winners of the German
Navy’s gunnery competition. This had obvious implications in the coming
engagements, as the tow German ships could be counted on to be very dangerous
adversaries.
Less
visibly, but also vital, is that the two ships were evidently very well-served
by their engineering crews. In an era when large ship engineering plants were
still relatively new and often temperamental, the exceptional reliability of
the two ships played a key, if little
noted roles in the campaign. Von Spee confidently set forth on a journey of
extraordinary length and with little available support if something should go
wrong with his systems. In the event both ships performed exceptional feats of
steaming right up until their final moments.
Sunday, September 30, 2012
Coronel aftermath -- a solitaire session
![]() |
The victorious German East Asia Squadron in Chile after the battle of Coronel |
In the actual event, the British light cruiser Glasgow escaped the massacre and warned the Canopus of the disaster. The battleship promptly turned around and fled -- slowly -- back to the Falkland Islands, eventually being joined by the Glasgow on the way.
There were innumerable ways that the Glasgow could have failed to get word to the Canopus about the battle's outcome, however, so it's not too much of stretch to wonder what might have happened if the Canopus had continued north and run into Spee's squadron before he turned around to go to Valparaiso to recoal and reorganize.
So it's dawn on Nov. 2, and lookouts on the HMS Canopus see smoke on the horizon to the north which soon reveals itself to be coming from the two German armored cruisers Scharnhorst and Gneisenau and the light cruiser Nurnberg. (The Dresden and Liepzig had been detached to scout for the British survivors of the night battle.)
The tactical problem facing the captain of the Canopus is simple. He can't run away, the Germans ships are almost twice as fast. While his 12-inch guns slightly outrange the German 8-inch guns, his slow speed means he can't control the range as well.
Spee's decision is much more complex. While he won the battle against the British cruisers at a trifling cost in damage and casualties, the battle did expend about half his ammunition. This alone was a very strong argument for avoiding combat worth any new force encountered. He probably only had enough ammunition for one more fight. Prudence would have dictated that Spee use his superior speed to steam away from the Canopus, possibly detaching the light cruiser to keep an eye on the battleship until the British decided whether to press on or withdraw. This is the most likely outcome.
On the other hand, Spee was a very aggressive commander and it would have been tempting to run up the score, so long as he avoided taking serious damage or using too many of his remaining shells.
So let's examine how it might have played out. This makes a good solitaire scenario. The Canopus has few decisions to make. It can't run, so it will turn broadside to the approaching Germans and fire as long as it is able. I'm using the 1970 Victory at Sea rules for this fight.
Spee, on the other hand, needs to execute his approach with care. The safest thing to do would be to stay at long range, allowing him to safely break off the battle at any point. But long-range gunnery uses up a lot of ammunition for relatively fewer hits. Closing the range will allow the Germans ships to bury the battleship in a deluge of damaging fire -- but risks disaster if a German ship gets badly hit.
We will assume Spee decides to boldly close the range on the theory that he night as well decline to fight at all if he was to engage in an inconclusive long-range gunnery duel.
The range is 15,000 yards as the two forces sight each other. The German column is comprised of the Scharnhorst, the Gneisenau and the Nurnburg in that order.
The action commences with HMS Canopus hauling hard to port to bring her broadside to bear, while the German squadron pours on the goal to close the range at 20 knots, angling to port so as to unmask batteries and heading in the opposite direction of the British ship in case it makes sense to disengage later. . The light cruiser turns so as to remain on the unengaged side of the battle line.
At 14,500 yards it's a tough shot for each side. The base "to-hit" chance at that range is "16 out of 36" which is halved to "8 out of 36" for World War I fire control. This translates to a 22.2% chance to hit, or a 3 or a 7 on two dice. All secondary guns are out of range.
The Canopus rolls a 3 and a 6 for a hit! The 12-inch shell lands on the deck of the Scharnhorst, doing 900 points of damage. The shell does not do critical damage, but it definitely gives Spee pause.
The return fire from the Scharnhorst is also effective, with one of the twin turrets landing a hit on the deck of the Canopus, doing 1,225 points of damage on the old battleship. While styled a "battleship," the Canopus belt and deck armor is no thicker than the armor on the armored cruisers. The Gneisenau is yet out of range.
At 12,500 yards the broadsides continue at "9 per 36" or a 4 or 7 to hit. The Canopus lands again on Scharnhorst, this time hitting and penetrating the belt armor for 1,020 more points of damage for a total of 1,920. More critically, this hit slows the Scharnhorst's speed by 10 knots. This is the last straw for Spee and he decides it's time to call it a day, especially because none of his return shots from either armored cruiser scores that turn.
The German armored cruisers start to turn away while the Nurnburg starts to lay down a smoke screen to cover the withdrawal. A parting shot from the Canopus hits the Scharnhorst again for another 900 points of damage, total 2,820. The draw for a critical hit, however, provides a very dramatic end as the Scharnhorst's magazine explodes!
The Scharnhorst finds the range on the Canopus in return, but the 8.2-inch shell bounces off the belt armor.
The surviving Germans ships withdraw out of range under cover of smoke and the Canopus is far to slow to chase them.
The surviving Germans ships withdraw out of range under cover of smoke and the Canopus is far to slow to chase them.
Well, that little play-through suggests that there was little to be gained by messing with a battleship -- even an indifferent one such as the Canopus! Maybe Churchill was right after all ...
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