Showing posts with label Guns of Gettysburg. Show all posts
Showing posts with label Guns of Gettysburg. Show all posts

Tuesday, July 9, 2013

First opposed play of Guns of Gettysburg

I got to try out The Guns of Gettysburg in my first opposed play through (in contrast to solitaire playings). I'm pretty sure we made a number of mistakes so I'm not really going to get into details of how it went. I'm more certain we played the reinforcement rules more or less correctly and I thin they definitely create an interesting dynamic. Chances are against replicating the historical arrival schedule but chances are very good at replicating the dynamics of a meeting engagement! I'll note that the Confederates, under my control, were able to win by following a strategy of relentless attacking over the first day and into the next morning, but the number of artillery tokens was getting dangerously low and I can see where this might not work as well against a more experienced Union player. I'm looking forward to trying it again, hopefully against someone who has also studied the rules a bit.

Monday, July 1, 2013

50 years of Gettysburg games -- From Charles Roberts to Bowen Simmons

I haven't had the chance to play Bowen Simmons' new The Guns of Gettysburg against anyone yet, but I did go through a solitaire play through last night.

Like Simmons earlier games, Bonaparte at Marengo and Napleon's Triumph, The Guns of Gettysburg doesn't owe much to the traditional hex-and-counter style of wargame that can trace its lineage back to Charles Roberts original Gettysburg from 1964 (Although that game actually used squares, not hexagons,  it was a grid). It's probably easier for nonwargamers to learn Simmons games because thee is less to unlearn

Still, laying the two games out side by side provides an interesting contrast. The older game was a seminal work in the development of the historical board wargaming hobby. Roberts first design -- Tactics -- was a purely fictional clash between identical armies, which had been the approach of all earlier wargames as well.

50 years of Gettysburg wargames
Roberts' breakthrough was the inspiration of modeling a historical battle. The appeal of fictional military exercises proved limited -- mostly to professional military men seeking training. The appeal of "You In Command" however, proved much more commercially viable and the board wargaming hobby was born.

Roberts' Gettysburg therefore holds an esteemed place in the annals of wargaming -- but, in truth, the game itself has not aged particularly well. While Roberts was blazing a new trail, being a pioneer has many drawbacks. You're mot likely to hack the best path through the woods on your first pass, after all. It's not a very sophisticated design and the terrain analysis, especially, is pretty simplistic. There's not benefit to the roads, for example. Still, it was a start. The Guns of Gettysburg, in contrast, is nothing if not a sophisticated look at the battle, with the map and the terrain analysis a key part of the game design. It's also a very nice looking game.

Thursday, June 20, 2013

Is it a gamble because there are dice? Lee's Greatest Gamble

Set up for Gettysburg: Lee's Greatest Gamble
The approach of the 150th anniversary of the Battle of Gettysburg and the appearance of some games explicitly tied to that commemoration such as The Guns of Gettysburg and Gettysburg 150 prompted me to re-look at some of my old collection before I tackled the new stuff.

Interestingly, Gettysburg: Lee's Greatest Gamble pioneered one of the notable mechanics of The Guns of Gettysburg, army postures.

Based on the army's "posture," the ability of units to move and fight are affected to some degree or other. The motivation behind this regimen is to account for the peculiar fact that -- although the battle occurred over three days that July -- nearly all the fighting was concentrated within a few violent hours on each day. Indeed, it's a very notable aspect of the battle, especially on its second and third days. It took most of July 2nd for Longstreet to organize his flank attack and the arrival of nightfall did as much to end its chances of success as the arrival of Union reserves.

Lee's Greatest Gamble was one of the first games that made a serious effort to graphic with that problem and most serious wargames about the battle since then have tried to find some way to model the large periods of inactivity that marked the fight.

In The Guns of Gettysburg the armies choose between Attack, Hold and Withdrawal general orders, which generally have the effects you'd expect from their names. In Lee's Greatest Gamble there are four postures, Attack, Restricted, Passive and Panic which are, perhaps, a little less intuitively named but similarly affect what the player can do. The main difference between the two approaches is that The Guns of Gettysburg game places the army status under player control and gives a player incentives for choosing each while LGG makes it subject to the vagaries of the die. This die-based approach has the advantage of making one of the results "Panic" which provides a possibility of the opposing player taking temporary control of part of the army. This rather neatly accounts for some of the bad battlefield decisions of the actual fight such as Barlow's advance to Barlow's Knoll and Sickle's advance of III Corps.

A drawback of the die-based approach, besides the obvious reduction in player control, is that a bad series of die rolls can prevent the two armies from fighting at all. Errata mitigated it to some extent, but it's still a possibility even after the errata. This is a significant drawback to game with the time investment of LGG and enough to keep me from being willing to make that investment.

I'm not sure whether Bowen Simmons, designer of The Guns of Gettysburg, is familiar with LGG or whether he derived any inspiration from the earlier game, but I think his implementation is superior in concept. As a general rule, I dislike "idiot rules" that force players to do or not do things instead of providing them incentives. It's both more realistic and more satisfying from a player's point of view to give him a reason to delay making an attack than simply banning him from the act. In the actual event there were reasons why thing occurred as they did and while it may not be possible to recapture all those reasons, it's superior to have a reason for things to happen or not happen.

Still, LGG broke some fascinating new ground and it was interesting to look at it again as I pondered whether any old titles needed to be re-evaluated as the 150th anniversary neared.

Wednesday, June 5, 2013

Kickstarter news!




Wow! Just check out that layout for Ogre! Steve Jackson Games is planning to ship Ogre on Oct. 21.

Meanwhile The Guns of Gettysburg is shipping this week!  Yes, that's right. This fantastic game is not only going to be out well before the 150th anniversary of the battle, it's going to be in hand before another seven days is out. To my surprise it even looks like it's going to beat Columbia's 4th Edition Napoleon to my mailbox.

Wednesday, February 6, 2013

Guns of Gettysburg Kickstarter

This is exciting. Kickstarter for Guns of Gettysburg starts Friday! Apparently the plan is to have the games shipped in time for the 150th anniversary this year.

It would be way cool to be able to play Guns of Gettysburg at Gettyburg for the 150th.

Saturday, December 8, 2012

Guns of Gettysburg heads for a Kickstart

Evidently the long-awaited Guns of Gettysburg is going to be published by an outfit by the name of Mercury Games instead of under Bowen Simmons' own Simmons Games imprint and it's going to be financed via Kickstarter, probably in January or February.

This is good news for those of us waiting for the game, of course, although on a personal note, it implies that the health problems that have delayed Bowen Simmons from getting the game published (it's apparently been basically finished for more than a year) are not expected to get better any time soon.

Some people don't like the new cover, shown above, preferring the old one, at right. I don't have a strong opinion. I think the old one is a little more period evoking and classy, but it was really geared towards the existing fan base. Kickstarter means exposing the project to a larger audience that is unfamiliar with Simmons' groundbreaking earlier work with Bonaparte at Marengo and Napoleon's Triumph and therefore the cover will have to "sell" the game more than it did before.

On the other hand, I think this means that the initial print run for the game will be much larger than what we saw for BaM and NT.

The game, itself, is the sort of groundbreaking, paradigm shattering work we've come to expect from Simmons. The basic fact about Simmons is that unlike nearly every other wargame designer out there, he doesn't work off one of the existing wargame models, whether hex-based or area-based, whether CRT or bucket of dice, whether counters or figures, etc. He starts from first principles of terrain, order of battle and combat effects and designs a system from the ground up, as it were. So far this has resulted in a couple of elegant and outstanding games that are often pretty hard for the traditional hex-and-CRT-familiar wargamer to wrap his head around. Once you do, however, you're well rewarded. Both games really make you think as a player, intensely and deeply. Guns of Gettysburg looks to be much the same. Can't wait.

Thursday, March 25, 2010

Running with the pack

Some specialization is probably unavoidable for wargamers, given the huge number of games published and the vast extent of potential topics. And I do have my fair share of relatively obscure interests such as the Spanish-American War and the battle history of the M3 Stuart tank.

But I have to admit that I do tend to run with the pack as far as my major interests in both wargaming and military history go. I have multiple games on many of the classic themes that have captured the interests of wargamers since the early days of Avalon Hill such as the Battle of the Bulge, D-Day, North Africa, the American Revolution, Midway and World War I aces.

And nowhere am I probably more of a pack runner than on the topics of Gettysburg and Waterloo. I am somewhat of a Civil War buff, but Gettysburg looms extra large in my collection of games and books even considering that. And I'm really not much of a Napoleonic fan at all -- I don't have much at all on that era.

So I even surprised myself a bit when I heard that Martin Wallace's new Gettysburg game was out and my first reaction was "Damn! And I don't even have it on preorder!"

My interest (and I'm obviously far from alone) in these two battles is hard to explain. While undoubtedly the most famous battles of their respective wars -- well-known even to the general public -- they can't be considered the most important battles of their time. And while exceptionally hard-fought, neither battle was a story of great generalship or maneuver.

But they do have drama and controversy galore and I'll admit a strange fascination with both. If I ever won the lottery I'd like nothing better than to recreate the Battle of Gettysburg from the point of view of several Gettysburg games, sort of a "series replay" between Meade and Lee, using their own words to describe the action.

I currently have the original Avalon Hill Gettysburg and the Smithsonian version. I ave SPI's quad Cemetery Hill and Columbia's block game Gettysburg: Badges of Courage. I have the hyper detailed This Hallowed Ground and the very abstract Dixie: Gettysburg. Undoubtedly the collection will soon include both Martin Wallace's Gettysburg as well as Bowen Simmons', Guns at Gettysburg.

My interest in Waterloo is just a tad less intense than Gettysburg, but it's still clearly there with more than a half-dozen games on the battle itself and a few about the whole Hundred days as well.

I don't know if it's a bad thing to run with the pack, but it's interesting to see how many variations on the theme are possible. My tastes and interests are wide, but I think it's good to have a few areas where you can plumb the depths as well.



Tuesday, March 23, 2010

Guns of Gettysburg getting closer

An exciting new design entry at Simmons Games on Guns of Gettysburg.

While interesting on a number of points, the best news is that it looks like the design has matured to the point that a release later this year is likely. That's great news.

Wednesday, December 16, 2009

New design entry for Guns of Gettysburg

As always, a fascinating read.

http://www.simmonsgames.com/products/Gettysburg/diary/Entry16December2009.html

Wednesday, August 12, 2009

Catching up on Simmons


A very long, but interesting design diary for Bowen Simmons' Gettysburg game was posted on Aug. 4. He goes through an extended attack example.