Now to move on to playing!
First, though, let me provide a quick out-of-the-box review. This game is very comparable in presentation with the latest versions of Commands & Colors: Ancients. It comes in the patented GMT "armored box" that should stand up to wargame handling for years with reasonable care. It has a mounted mapboard, as has become the practice for GMT's bigger-selling games of late.
There are, of course, plenty of blocks and stickers of the usual high quality. Not much to say about those expect that it is a time-consuming task to apply them all and a bit frustrating for the clumsy like me. The terain tiles are also similar to what we've seen in CCA.
There is a profusely illustrated full color rule book and a likewise color scenario book with 15 scenarios. I felt this was a little on the light side. I would have liked to see a couple more battles but I'm sure future expansions will get the CCN count up into the triple digits like Memoir '44 and CCA soon enough.
The dice are basically the same quality as the ones in CCA and also require the application of stickers.
There are also four player aid cards with national and unit characteristics as well a a couple of cardboard displays for units that are in square. Not sure yet how that will work. This is a new mechanic in the Borg universe.
Finally there are the command cards. These are high-quality stiff glossy cards similar to the latest versions included in CCA. There is one rather embarrassing typo on one card -- the "Give Them The Cold Steal" card which, of course, should be Steel.
Overall I had a good first impression and I can hardly wait to get this on the table.
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