Dutch armored car gets disrupted by defensive fire as it tries to slip by Japanese forces. In the ensuing Assault phase it will be destroyed.
Knocked off a quick game of Axis &Allies Miniatures official scenario DI-2, "Armored Carjacking" at the game shop recently, facing the redoubtable Game Store Tony.
Tony has a soft spot for the Dutch after kicking some Nazi ass in a Memoir '44 scenario last year so he took the Dutch force in this quick, 5-turn scenario based on a Feb. 14, 1942 fight at Palambang, Sumatra.
Her a Dutch force, all represented by British troops, tries to bull its way through a Japanese roadblock.
The Dutch force is comprised of three SMLE rifle squads and a Vickers MG team, all riding in jeeps, which I presume represent light trucks or cars, supported by a Humber Scout Car -- which I presume is also a stand-in for some local Dutch colonial armored car of some sort.
The Japanese are represented by an Imperial Sergent leading three squads of SNLF paratroopers and a Type 92 MG team.
Scenario special rules specify that all the clear terrain on the map is woods, so essentially the significant terrain feature is a single road -- surrounded by woods except where it is surrounded by swamp. The Japanese lie in wait using hidden placement and the Dutch really have little recourse bu to try to fight heir way up the road.
And so the Dutch made their way up the road, leading with a jeep-mounted squad, followed by the MG-team, the AC and the the other two squads.
The first squad was gunned down as it drove by the hidden Japanese but the MG team was able successfully dismount. The Japanese pulled back a little to hide deeper in the trees.
Tony tried a wide outflanking move with one squad mounted on its jeep but they found the going very slow in the trees and by game's end they were deep in the jungle with no chance of getting off the map. The armored car tried a shorter flanking move but was slowed by disrupting fire from the Japanese MG team and then dispatched in close combat. The Dutch MG team was able to infiltrate off the map, but the last foot-slogging rifle squad found itself disrupted far shot of being able to get off the map and the game was called on Turn 4 as it was impossible for the Dutch to win at that point.
Casualties were on the low side for an AAM fight, with just a squad dead on each side, although the Dutch also lost one jeep and the armored car destroyed.
All-in-all a tough-looking scenario for the Dutch. The terrain restrictions really rule out any outflanking moves and the Dutch have to find a way to fight their way up the road.