Day Two of battles of Napoleon revealed two truths about the game.
The first is that it's not ready to play out of the box. You'll need to assemble the artillery and glue your mounted officers and cavalry onto their horses before you play. Not a big deal, but a point requiring mention for anyone hoping to crack open the game for a play after purchasing at a convention, for example.
The second is that the rules are just involved enough that it will pay to have at least one person read the rules through before you start playing. There are some interesting concepts here, but there are enough differences from usual wargame conventions that some things won;t be obvious.
For example, the combat results depend on a combination of a die roll, modifiers AND a card pull. This is very interesting and I don't think I've seen anything quite like it before. I'm eagerly anticipating getting it on the table.
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