In some ways, boardgaming as a hobby has never been better. There's an active community online. The quality of the games, both from the standpoint of physical presentation as well as game play, have never been better.
Yet the cheesiest, most poorly-done video game sells more copies in a few days than the best-selling boardgames do in their total runs.
Personally I find video and computer games less fulfilling to play than boardgames, but to be honest I have to concede that there are probably generational factors at work. I don't think computer games -- or computers period -- can ever be as central to my life as they will be to my children's lives.
But I also wonder at the long-term staying power of computer entertainment, at least in its explicit sense. The trend in other computer uses seems to be to embed the computer to enhance everyday objects and make them easier to use. Cars, for example, have computer chips running a lot of functions -- invisibly to the driver.
I wonder if, down the road, the same may be become true for boardgames. Will there be a market for combining the computing power of games with the quality components possible with a physical game. Heroclix, for example, is a clever way of creating a mechanical "computer" of sorts for game play. What might be possible with an embedded computer chip?