I plan to take a closer look at the differences in the orders of battle between all the editions, but first let's look at the changes between the Avalon Hill edition and the new 4th Edition.
While there aren't as many blocks as the 3rd Edition, which had over 80, there are more blocks in the new edition of the game. (They're also bigger blocks -- the larger size used in most Columbia Games these days.) There's more wood.
In the old AH version of the game the French army was comprised of seven infantry blocks (three @ 3CV and four @ 4CV), six cavalry blocks (three each 2Cv and 3CV) three artillery (one 2CV and two 3Cv) and a pair of 2 CV horse artillery for total of 18 blocks.
Now there is one Napoleon leader block (1CV), one Guard Infantry (4 CV), Two Guard Artillery (3CV ea), one Guard Cavalry (3CV). eight regular infantry (two 4CV, 5 3CV and one 2CV) four regular cavalry (two 3CV and two 2CV) five artillery (three 3CV and two 2CV) and the pair of 2 CV horse artillery). The combat power of these blocks is different from the original game because of changes in firepower, but I'll look at that in a future post. In raw numbers there are now 24 French blocks -- a increase of one third but only 66 CV compared to the old game's 53 CV, a lesser increase.
The Prussians grow from 16 blocks with 40 CV to 18 blocks with 58 CV, so the number of blocks just edges up but there is a huge jump in the number of CV. The Anglo-Allied force goes from 14 blocks/39 CV to 16 blocks/49 CV, not quite as big an increase as the Prussians but still notable.
So the total CV ratio changes from 53 French CV vs. P-A-A 79 (1.49 to 1) to 66 French CV vs. P-A-A 107 or a 1.62 to 1 ratio. At first glance it appears the French job has gotten a bit harder.