Commentary, reviews and news about games played by adults looking for a challenge.
I read the article quickly and the first page of the twelve pages of comments that followed it. There's a throwaway line in the article that no one seems to have noticed, but I think its the real nut-shot:"And instead of receiving the benefits of an acquisition engine generating new players every year, young kids got diverted into MMOs at an age earlier than any suitable TRPG offering, likely establishing a play pattern they’ll keep through to adulthood."Tabletop, in-person RPGs will likely die out because children these days no longer play with each other in-person, at least nowhere near the amount they (rather, we) used to. We are raising a generation of children broken to technology, socially awkward at best, shut-ins at worst.
I think there's a lot of truth to this comment, and it's been a long-term trend. I even noticed it as far back as the late 1980s that my children didn't seem to have the same amount of play interaction with their peers that I recall having when I was a child in the 1960s. It seems even more pronounced now.