



Commentary, reviews and news about games played by adults looking for a challenge.




Battle Cry (American Civil War) is the weakest of the lot, simply because it was the first, and the subsequent designs have all refined the concept. If Battle Cry had expansions like the others I'm sure it would have kept up, but it's a one-off design.
Command & Colors: Ancients (Ancient battles of the Classical Era) matches its era well and is probably the most tactically intricate because of all the different troop types, which often have fairly subtle differences between them. Terrain plays a smaller role in this game than the others as ancient armies tended to fight on the flattest and clearest terrain available.
twists to the game system. The fantasy aspects of the game are not overpowering and it is still an army-level game and not a sort of role-playing experience.
BattleLore (originally Days of Wonder, now Fantasy Flight Games) and Memoir '44 (Days of Wonder) each start with a self-contained base game that you can add to as finances and interests allow, although that may change for BattleLore as it is moving to a new publisher. While some of the expansions require parts from other expansions there are always scenarios that require nothing more than the base game and that particular expansion to play.
A comparison between the advanced and optional rules in Worthington Games' Hold the Line and Clash for Continent games.
HTL 11.4 & 11.5 are the same as Clash 11.5 & 11.6, dealing with increased artillery range on hills and reduced effect firing into forest, respectively.
well-deserved reputation for being an excellent game (although with tough rules) and it can be hard to come by in good condition without paying a lot. And it's becoming pretty likely that it will never again reappear, at least not in its current form. Even tougher to find are its expansions.
there, as well as one of the best realizations of a novel in game form.
of Ambush! are still available on eBay for reasonable prices, the expansions can be hard to find cheaply. This is a problem because, as a solitaire game, you need fresh missions for replayability.

expense of tactical sense. Eventually the power of the commissars was curtailed as the Soviet military's battlefield performance increased. While the popular image is that of the political officer summarily executing the faint-hearted, their primary purpose was to monitor the loyalty of the officer corps and see to the welfare and morale of the troops -- roles that they retained after their enforcement role was reduced.
form the the Veteran NCO, but he is not available in 1941 scenarios. 
It appears that it will be a game more on the scale of the Revised Edition, probably meaning just two mapboards again. A lot of rules from the Anniversary Edition will be ported over. The ad copy specifically mentions the cruisers and the naval rules from A&A:50, although I would also expect the artillery to show up as well as other systemic changes seen in A&A:50.
The cruisers were not an unambiguous success, so it will be interesting to see if there are any adjustments. The consensus of opinion seems to be that they were a bit expensive for what they brought to the table in capability, so perhaps there will be a tweak in that department.
The game is listed for 2-5 players, so we know that Italy is out again. Whether China will be back is harder to say. I think most players liked the way China was handled in A&A:50 so it would be nice to see some version of that, including China-specific infantry, in any new version.
What this means in the short term is that anyone interested in getting a copy of A&A:50 should act now, because it's highly unlikely anything like it will be done again. It's already reported sold out at the distributor level, although copies are still available at MSRP in stores and online retailers.
Currently I have the Coral Sea expansion, which adds maps, counters and scenarios to the classic game Midway.
I also have SOPAC, which provides a somewhat more detailed look at the same action.
plane-to-plane fighting so it's representative of the kind of tactical engagements involved but doesn't purport to show the entire battle.
But I wonder if the updated look for The Enterprise in the new Star Trek might be retconning things a little too much. Undoubtedly it will depend on how good a story the movie tells.